subpixel(3G)
subpixel - controls the placement of point, line, and polygon vertices
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME subpixel - controls the placement of point, line, and polygon vertices C SPECIFICATION void subpixel(b) Boolean b; PARAMETERS b expects either FALSE or TRUE. FALSE forces screen vertices to the centers of pixels (default). TRUE positions screen vertices exactly. DESCRIPTION subpixel controls the placement of point, line, and polygon vertices in screen coordinates. By default subpixel is FALSE, causing vertices to be snapped to the center of the nearest pixel after they have been transformed to screen coordinates. Vertex snapping introduces artifacts into the scan conversion of lines and polygons. It is especially noticable when points or lines are drawn smooth (see pntsmooth and linesmooth). Thus subpixel is typically set to TRUE while smooth points or smooth lines are being drawn. In addition to its effect on vertex position, subpixel also modifies the scan conversion of lines. Specifically, non-subpixel positioned lines are drawn closed, meaning that connected line segments both draw the pixel at their shared vertex, while subpixel positioned lines are drawn half open, meaning that connected lines segments share no pixels. (Smooth lines are always drawn half open, regardless of state of subpixel.) Thus subpixel positioned lines produce better results when logicop or blendfunction are used, but will produce different, possibly undesirable results in 2-D applications where the endpoints of lines have been carefully placed. For example, using the standard 2-D projection: ortho2(left-0.5,right+0.5,bottom-0.5,top+0.5); viewport(left,right,bottom,top); subpixel positioned lines match non-subpixel positioned lines pixel for pixel, except that they omit either the right-most or top-most pixel. Thus the non-subpixel positioned line drawn from (0,0) to (0,2) fills pixels (0,0), (0,1), and (0,2), while the subpixel positioned line drawn between the same coordinates fills only pixels (0,0) and (0,1). SEE ALSO linesmooth, pntsmooth NOTES This routine does not function on IRIS-4D B or G models. The IRIS-4D GT and GTX models do not implement subpixel positioned polygons. They also do not implement subpixel positioned non-smooth lines. On the Personal Iris, XS, XS24, XZ, Elan and Extreme, polygons are always subpixel positioned, regardless of the value of subpixel. Subpixel positioned non-smooth lines are not implemented. On Indy, Iris Indigo Entry, and XL systems, subpixel positioned non- smooth lines are drawn closed instead of half-open.