glcRotate(3G)
glcRotate - multiply GLC_BITMAP_MATRIX by a rotation matrix
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME glcRotate - multiply GLC_BITMAP_MATRIX by a rotation matrix C SPECIFICATION void glcRotate( GLfloat inAngle ) PARAMETERS inAngle Specifies the angle of rotation around the Z axis, in degrees. DESCRIPTION glcRotate multiplies GLC_BITMAP_MATRIX with a rotation matrix based on inAngle, with the product replacing the current matrix. That is, if M is the current matrix and R is the rotation matrix, then M is replaced with M o R. ERRORS GLC_STATE_ERROR is generated if the issuing thread has no current GLC context. ASSOCIATED GETS glcGetfv with argument GLC_BITMAP_MATRIX SEE ALSO glcLoadIdentity, glcLoadMatrix, glcMultMatrix, glcScale