glViewport(3G)
glViewport - set the viewport
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME glViewport - set the viewport C SPECIFICATION void glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) PARAMETERS x, y Specify the lower left corner of the viewport rectangle, in pixels. The default is (0,0). width, height Specify the width and height, respectively, of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. DESCRIPTION glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (x , y ) be normalized nd nd device coordinates. Then the window coordinates (x , y ) are computed as w w follows: x = (x +1)*(width / 2) + x w nd y = (y +1)*(height / 2) + y w nd Viewport width and height are silently clamped to a range that depends on the implementation. This range is queried by calling glGet with argument GL_MAX_VIEWPORT_DIMS. ERRORS GL_INVALID_VALUE is generated if either width or height is negative. GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_VIEWPORT glGet with argument GL_MAX_VIEWPORT_DIMS SEE ALSO glDepthRange