glRotate(3G)

glRotated, glRotatef - multiply the current matrix by a rotation matrix

As shipped in IRIX 6.5. First release of IRIX 6.5.

NAME
     glRotated, glRotatef - multiply the current matrix by a rotation matrix


C SPECIFICATION
     void glRotated( GLdouble angle,
                     GLdouble x,
                     GLdouble y,
                     GLdouble z )
     void glRotatef( GLfloat angle,
                     GLfloat x,
                     GLfloat y,
                     GLfloat z )


PARAMETERS
     angle  Specifies the angle of rotation, in degrees.

     x, y, z
            Specify the x, y, and z coordinates of a vector, respectively.

DESCRIPTION
     glRotate computes a matrix that performs a counterclockwise rotation of
     angle degrees about the vector from the origin through the point (x, y,
     z).

     The current matrix (see glMatrixMode) is multiplied by this rotation
     matrix, with the product replacing the current matrix.  That is, if M is
     the current matrix and R is the translation matrix, then M is replaced
     with M o R.

     If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
     drawn after glRotate is called are rotated.  Use glPushMatrix and
     glPopMatrix to save and restore the unrotated coordinate system.

ERRORS
     GL_INVALID_OPERATION is generated if glRotate is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_MATRIX_MODE
     glGet with argument GL_MODELVIEW_MATRIX
     glGet with argument GL_PROJECTION_MATRIX
     glGet with argument GL_TEXTURE_MATRIX


SEE ALSO
     glMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate