glRenderMode(3G)
glRenderMode - set rasterization mode
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME glRenderMode - set rasterization mode C SPECIFICATION GLint glRenderMode( GLenum mode ) PARAMETERS mode Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER. DESCRIPTION glRenderMode sets the rasterization mode. It takes one argument, mode, which can assume one of three predefined values: GL_RENDER Render mode. Primitives are rasterized, producing pixel fragments, which are written into the frame buffer. This is the normal mode and also the default mode. GL_SELECT Selection mode. No pixel fragments are produced, and no change to the frame buffer contents is made. Instead, a record of the names of primitives that would have been drawn if the render mode had been GL_RENDER is returned in a select buffer, which must be created (see glSelectBuffer) before selection mode is entered. GL_FEEDBACK Feedback mode. No pixel fragments are produced, and no change to the frame buffer contents is made. Instead, the coordinates and attributes of vertices that would have been drawn if the render mode had been GL_RENDER is returned in a feedback buffer, which must be created (see glFeedbackBuffer) before feedback mode is entered. The return value of glRenderMode is determined by the render mode at the time glRenderMode is called, rather than by mode. The values returned for the three render modes are as follows: GL_RENDER 0. GL_SELECT The number of hit records transferred to the select buffer, or -1 if the selection data required more room than was available in the selection buffer. GL_FEEDBACK The number of values (not vertices) transferred to the feedback buffer, or -1 if the feedback data required more room than was available in the feedback buffer. See the glSelectBuffer and glFeedbackBuffer reference pages for more details concerning selection and feedback operation. NOTES If an error is generated, glRenderMode returns 0 regardless of the current render mode. One particularly surprising error condition occurs when the selection or feedback buffer is too large for the implementation to handle. The problem might not be detected until glRenderMode is executed, because buffer memory might not be allocated or locked down until that time. In such a case, it is possible that the only indication of the error is that glRenderMode will return zero. Thus it is especially important to check the return value. ERRORS GL_INVALID_ENUM is generated if mode is not one of the three accepted values. GL_INVALID_OPERATION is generated if glSelectBuffer is called while the render mode is GL_SELECT, or if glRenderMode is called with argument GL_SELECT before glSelectBuffer is called at least once. GL_INVALID_OPERATION is generated if glFeedbackBuffer is called while the render mode is GL_FEEDBACK, or if glRenderMode is called with argument GL_FEEDBACK before glFeedbackBuffer is called at least once. GL_INVALID_OPERATION is generated if glRenderMode is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_RENDER_MODE SEE ALSO glFeedbackBuffer, glInitNames, glLoadName, glPassThrough, glPushName, glSelectBuffer