glMultMatrix(3G)

glMultMatrixd, glMultMatrixf - multiply the current matrix with the specified matrix

As shipped in IRIX 6.5. First release of IRIX 6.5.

NAME
     glMultMatrixd, glMultMatrixf - multiply the current matrix with the
     specified matrix


C SPECIFICATION
     void glMultMatrixd( const GLdouble *m )
     void glMultMatrixf( const GLfloat *m )


PARAMETERS
     m  Points to 16 consecutive values that are used as the elements of a 4x4
        column-major matrix.

DESCRIPTION
     glMultMatrix multiplies the current matrix with the one specified using
     m, and replaces the current matrix with the product.

     The current matrix is determined by the current matrix mode (see
     glMatrixMode). It is either the projection matrix, modelview matrix, or
     the texture matrix.

EXAMPLES
     If the current matrix is C, and the coordinates to be transformed are,
     v=(v[0],v[1],v[2],v[3]).  Then the current transformation is C x v, or



                      |c[0]  c[4]  c[8]   c[12] |     |v[0] |

                      |                         |     |     |
                       c[1]  c[5]  c[9]   c[13]        v[1]
                      |                         |     |     |
                                                   x
                      |c[2]  c[6]  c[10]  c[14] |     |v[2] |

                      |                         |     |     |
                       c[3]  c[7]  c[11]   c[15]       v[3]
                      |                         |     |     |



     Calling glMultMatrix with an argument of m=m[0],m[1],...,m[15] replaces
     the current transformation with (C x M) x v, or



      |c[0]  c[4]  c[8]   c[12] |     |m[0]  m[4]  m[8]   m[12] |     |v[0] |

      |                         |     |                         |     |     |
       c[1]  c[5]  c[9]   c[13]        m[1]  m[5]  m[9]   m[13]        v[1]
      |                         |     |                         |     |     |
                                   x                               x
      |c[2]  c[6]  c[10]  c[14] |     |m[2]  m[6]  m[10]  m[14] |     |v[2] |

      |                         |     |                         |     |     |
       c[3]  c[7]  c[11]   c[15]       m[3]  m[7]  m[11]   m[15]       v[3]
      |                         |     |                         |     |     |



     Where 'x' denotes matrix multiplication, and v is represented as a 4 x 1
     matrix.

NOTES
     While the elements of the matrix may be specified with single or double
     precision, the GL may store or operate on these values in less than
     single precision.
     In many computer languages 4x4 arrays are represented in row-major order.
     The transformations just described represent these matrices in column-
     major order.  The order of the multiplication is important. For example,
     if the current transformation is a rotation, and glMultMatrix is called
     with a translation matrix, the translation is done directly on the
     coordinates to be transformed, while the rotation is done on the results
     of that translation.

ERRORS
     GL_INVALID_OPERATION is generated if glMultMatrix is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_MATRIX_MODE
     glGet with argument GL_MODELVIEW_MATRIX
     glGet with argument GL_PROJECTION_MATRIX
     glGet with argument GL_TEXTURE_MATRIX


SEE ALSO
     glLoadIdentity, glLoadMatrix, glMatrixMode, glPushMatrix