glGenTexturesEXT(3G)
glGenTexturesEXT - generate texture names
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME glGenTexturesEXT - generate texture names C SPECIFICATION void glGenTexturesEXT( GLsizei n, GLuint *textures ) PARAMETERS n The number of texture names to be generated. textures An array in which the generated texture names are stored. DESCRIPTION glGenTexturesEXT returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTexturesEXT. The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTextureEXT). Texture names returned by a call to glGenTexturesEXT will not be returned by subsequent calls, unless they are first deleted with glDeleteTexturesEXT. glGenTexturesEXT is not included in display lists. NOTES glGenTexturesEXT is part of the EXT_texture_object extension. See glIntro for more information about using extensions. ERRORS GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glGenTexturesEXT is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glIsTextureEXT MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not support texture name sharing. Texture names are always local to the rendering context which was active at the time the names were created. The implementation on O2 systems uses a minimum of 64K bytes for every texture object defined. SEE ALSO glBindTextureEXT, glDeleteTexturesEXT, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3DEXT, glTexParameter.