fglScale(3G)

fglScaled, fglScalef - multiply the current matrix by a general scaling matrix

As shipped in IRIX 6.5. First release of IRIX 6.5.

NAME
     fglScaled, fglScalef - multiply the current matrix by a general scaling
     matrix


FORTRAN SPECIFICATION
     SUBROUTINE fglScaled( REAL*4 x,
                           REAL*4 y,
                           REAL*4 z )
     SUBROUTINE fglScalef( REAL*4 x,
                           REAL*4 y,
                           REAL*4 z )


PARAMETERS
     x, y, z
            Specify scale factors along the x, y, and z axes, respectively.

DESCRIPTION
     fglScale produces a nonuniform scaling along the x, y, and z axes. The
     three parameters indicate the desired scale factor along each of the
     three axes.

     The current matrix (see fglMatrixMode) is multiplied by this scale
     matrix, and the product replaces the current matrix as if fglScale were
     called with the following matrix as its argument:




                                |                 |
                                   x   0   0   0
                                |                 |

                                |  0   y   0   0  |

                                |                 |
                                   0   0   z   0
                                |                 |

                                |  0   0   0   1  |

     If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
     drawn after fglScale is called are scaled.

     Use fglPushMatrix and fglPopMatrix to save and restore the unscaled
     coordinate system.

NOTES
     If scale factors other than 1 are applied to the modelview matrix and
     lighting is enabled, lighting often appears wrong.  In that case, enable
     automatic normalization of normals by calling fglEnable with the argument
     GL_NORMALIZE.

ERRORS
     GL_INVALID_OPERATION is generated if fglScale is executed between the
     execution of fglBegin and the corresponding execution of fglEnd.
ASSOCIATED GETS
     fglGet with argument GL_MATRIX_MODE
     fglGet with argument GL_MODELVIEW_MATRIX
     fglGet with argument GL_PROJECTION_MATRIX
     fglGet with argument GL_TEXTURE_MATRIX


SEE ALSO
     fglMatrixMode, fglMultMatrix, fglPushMatrix, fglRotate, fglTranslate