fglPrioritizeTexturesEXT(3G)
fglPrioritizeTexturesEXT - set texture residence priority
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME fglPrioritizeTexturesEXT - set texture residence priority FORTRAN SPECIFICATION SUBROUTINE fglPrioritizeTexturesEXT( INTEGER*4 n, CHARACTER*8 textures, CHARACTER*8 priorities ) PARAMETERS n The number of textures to be prioritized. textures An array containing the names of the textures to be prioritized. priorities An array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. DESCRIPTION fglPrioritizeTexturesEXT assigns the n texture priorities given in priorities to the n textures named in textures. On machines with a limited amount of texture memory, OpenGL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, fglPrioritizeTexturesEXT allows applications to guide the OpenGL implementation in determining which textures should be resident. The priorities given in priorities are clamped to the range [0.0, 1.0] before being assigned. Zero indicates the lowest priority, and hence textures with priority zero are least likely to be resident. One indicates the highest priority, and hence textures with priority one are most likely to be resident. However, textures are not guaranteed to be resident until they are bound. fglPrioritizeTexturesEXT silently ignores attempts to prioritize texture zero, or any texture name that does not correspond to an existing texture. fglPrioritizeTexturesEXT does not require that any of the textures named by textures be bound to a texture target. fglTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture. fglPrioritizeTexturesEXT is included in display lists. NOTES fglPrioritizeTexturesEXT is part of the EXT_texture_object extension. See fglIntro for more information about using extensions. ERRORS GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if fglPrioritizeTexturesEXT is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGetTexParameter with parameter name GL_TEXTURE_PRIORITY_EXT retrieves the priority of a currently-bound texture. SEE ALSO fglAreTexturesResidentEXT, fglBindTextureEXT, fglTexImage1D, fglTexImage2D, fglTexImage3DEXT, fglTexParameter.