fglMatrixMode(3G)
fglMatrixMode - specify which matrix is the current matrix
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME fglMatrixMode - specify which matrix is the current matrix FORTRAN SPECIFICATION SUBROUTINE fglMatrixMode( INTEGER*4 mode ) PARAMETERS mode Specifies which matrix stack is the target for subsequent matrix operations. Four values are accepted: GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE, and GL_COLOR (if and only if the SGI_color_matrix extension is supported). The initial value is GL_MODELVIEW. DESCRIPTION fglMatrixMode sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. This option is available only if the SGI_color_matrix extension is supported. To find out which matrix stack is currently the target of all matrix operations, call fglGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW. ERRORS GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if fglMatrixMode is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_MATRIX_MODE MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not support color matrix transformations on images as they are loaded to or read back from texture memory. SEE ALSO fglLoadMatrix, fglMatrixMode, fglPixelTransfer (for information about the color matrix stack), fglPushMatrix