fglGetTexImage(3G)
fglGetTexImage - return a texture image
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME fglGetTexImage - return a texture image FORTRAN SPECIFICATION SUBROUTINE fglGetTexImage( INTEGER*4 target, INTEGER*4 level, INTEGER*4 format, INTEGER*4 type, CHARACTER*8 pixels ) PARAMETERS target Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_DETAIL_TEXTURE_2D_SGIS, and GL_TEXTURE_3D_EXT are accepted. level Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image. format Specifies a pixel format for the returned data. The supported formats are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. type Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_INT_8_8_8_8_EXT, and GL_UNSIGNED_INT_10_10_10_2_EXT. pixels Returns the texture image. Should be a pointer to an array of the type specified by type. DESCRIPTION fglGetTexImage returns a texture image into pixels. target specifies whether the desired texture image is one specified by fglTexImage1D (GL_TEXTURE_1D), fglTexImage2D (GL_TEXTURE_2D or GL_DETAIL_TEXTURE_2D_SGIS), or by fglTexImage3DEXT (GL_TEXTURE_3D_EXT). level specifies the level-of-detail number of the desired image. format and type specify the format and type of the desired image array. Please see the reference pages fglTexImage1D and fglDrawPixels for a description of the acceptable values for the format and type parameters, respectively. Operation of fglGetTexImage is best understood by considering the selected internal four-component texture image to be an RGBA color buffer the size of the image. The semantics of fglGetTexImage are then identical to those of fglReadPixels called with the same format and type, with x and y set to zero, width set to the width of the texture image (including border if one was specified), and height set to one for 1-D images, or to the height of the texture image (including border if one was specified) for 2-D images. (Similar considerations apply to 3D images, though there is no direct analogy with fglReadPixels.) Because the internal texture image is an RGBA image, pixel formats GL_COLOR_INDEX, GL_STENCIL_INDEX, and GL_DEPTH_COMPONENT are not accepted, and pixel type GL_BITMAP is not accepted. If the selected texture image does not contain four components, the following mappings are applied. Single-component textures are treated as RGBA buffers with red set to the single-component value, and green, blue, and alpha set to zero. Two-component textures are treated as RGBA buffers with red set to the value of component zero, alpha set to the value of component one, and green and blue set to zero. Finally, three- component textures are treated as RGBA buffers with red set to component zero, green set to component one, blue set to component two, and alpha set to zero. To determine the required size of pixels, use fglGetTexLevelParameter to ascertain the dimensions of the internal texture image, then scale the required number of pixels by the storage required for each pixel, based on format and type. Be sure to take the pixel storage parameters into account, especially GL_PACK_ALIGNMENT. NOTES If an error is generated, no change is made to the contents of pixels. If type is set to GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_INT_8_8_8_8_EXT, or GL_UNSIGNED_INT_10_10_10_2_EXT and the EXT_packed_pixels extension is not supported then a GL_INVALID_ENUM error is generated. GL_ABGR_EXT is part of the EXT_abgr extension and GL_DETAIL_TEXTURE_2D_SGIS is part of the SGIS_detail_texture extension. See fglIntro for more information on using extensions. ERRORS GL_INVALID_ENUM is generated if target, format, or type is not an accepted value. GL_INVALID_VALUE is generated if level is less than zero or greater than log max, where max is the returned value of GL_MAX_TEXTURE_SIZE. 2 GL_INVALID_OPERATION is generated if fglGetTexImage is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGetTexLevelParameter with argument GL_TEXTURE_WIDTH fglGetTexLevelParameter with argument GL_TEXTURE_HEIGHT fglGetTexLevelParameter with argument GL_TEXTURE_DEPTH_EXT fglGetTexLevelParameter with argument GL_TEXTURE_BORDER fglGetTexLevelParameter with argument GL_TEXTURE_COMPONENTS fglGet with arguments GL_PACK_ALIGNMENT and others MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not support color matrix transformations on images as they are loaded to or read back from texture memory. RealityEngine, RealityEngine2, and VTX systems do not support convolving texture images as they are retrieved from texture memory. The EXT_packed_pixels extension is not supported on RealityEngine, RealityEngine2, and VTX systems. SEE ALSO fglDrawPixels, fglReadPixels, fglTexImage1D, fglTexImage2D, fglTexImage3DEXT