displacepolygon(3G)
displacepolygon - specifies a displacement for the z values of rendered polygons
As shipped in IRIX 6.5. First release of IRIX 6.5.
NAME displacepolygon - specifies a displacement for the z values of rendered polygons C SPECIFICATION void displacepolygon(float scalefactor) DESCRIPTION displacepolygon offsets the z values of rendered pixels for polygons. The term scalefactor*max(abs(dz/dx),abs(dz/dy)) is added to the z values of rendered pixels, where dz/dx and dz/dy are the slopes of the triangle in window coordinates. scalefactor is a signed float value. displacepolygon is effectively disabled by setting scalefactor to 0.0, which is the default. displacepolygon is recommended when rendering a z buffer that is later defined (see texdef) as a texture for generating shadows. It can also be used to offset polygons so that lines drawn around their borders do not intersect them. This technique can be used to support hidden line drawing and outlined facets. NOTES IRIS-4D G, GT, GTX, VGX, and VGXT models and the Personal Iris do not support this function. SEE ALSO texdef