blendf(3G)

blendf - computes a blended color value for a pixel

As shipped in IRIX 6.5. First release of IRIX 6.5.

NAME
     blendf - computes a blended color value for a pixel

FORTRAN 77 SPECIFICATION
     subroutine blendf(sfactr, dfactr)
     integer*4 sfactr, dfactr

PARAMETERS
     sfactr   is a symbolic constant taken from the list below.  It identifies
              the blending factor by which to scale contribution from source
              pixel RGBA (red, green, blue, alpha) values.

              BFZERO  0
              BFONE   1
              BFDC    (destination RGBA)/255
              BFMDC   1 - (destination RGBA)/255
              BFSA    (source alpha)/255
              BFMSA   1 - (source alpha)/255
              BFDA    (destination alpha)/255
              BFMDA   1 - (destination alpha)/255
              BFMINS  min(BF_SA, BF_MDA)
              BFCC    (constant RGBA)/255
              BFMCC   1 - (constant RGBA)/255
              BFCC    (constant alpha)/255
              BFMCA   1 - (constant alpha)/255
              BFMIN   min(1, destination RGBA/source RGBA)
              BFMAX   max(1, destination RGBA/source RGBA)

     dfactr   is a symbolic constant taken from the list below.  It identifies
              the blending factor by which to scale contribution from
              destination pixel RGBA values.

              BFZERO  0
              BFONE   1
              BFSC    (source RGBA)/255
              BFMSC   1 - (source RGBA)/255
              BFSA    (source alpha)/255
              BFMSA   1 - (source alpha)/255
              BFDA    (destination alpha)/255
              BFMDA   1 - (destination alpha)/255
              BFCC    (constant RGBA)/255
              BFMCC   1 - (constant RGBA)/255
              BFCC    (constant alpha)/255
              BFMCA   1 - (constant alpha)/255

     A blending factor is obtained by evaluating a mathematical expression
     over a source RGBA value, a destination RGBA value and a constant RGBA
     value.  The latter is provided with blendc.

     Blending factors, except for BFMIN and BFMAX, use RGBA values converted
     to fractions of the maximum value 255.  To improve performance, these
     conversion calculations are approximate.  However, 0 converts exactly to
     0.0, and 255 converts exactly to 1.0.

DESCRIPTION
     In RGB mode, the system draws pixels using a function that blends the
     incoming (source) RGBA values with the RGBA values that are already in
     the framebuffer (the destination values).  Most often, blending is
     simple: the source RGBA values replace the destination RGBA values of the
     pixel.

     In some cases, however, simple replacement of framebuffer values is not
     appropriate.  Two such cases are transparency and antialiasing.  To be
     blended properly, transparent objects must be rendered back-to-front
     (i.e. drawn in order from the farthest object to the nearest object) with
     a blend function of (BFSA, BFMSA).  As can be seen from the equations
     below, this function scales the incoming color components by the incoming
     alpha value, and scales the framebuffer contents by one minus the
     incoming alpha value.  Thus incoming (source) alpha is correctly thought
     of as a material opacity, ranging from 1.0 (completely opaque) to 0.0
     (completely transparent).  Note that this transparency calculation does
     not require the presence of alpha bitplanes in the framebuffer.

     Suggestions for appropriate blend functions for antialiasing are given on
     the pntsmo and linesm manual pages.  Other less obvious applications are
     also possible.  For example, if the red component in the framebuffer is
     first cleared to all zeros, and then each primitive is drawn with red set
     to 1 and a blend function of (BFONE, BFONE), the red component of each
     pixel in the framebuffer will contain the count of the number of times
     that pixel was drawn.

     To determine the blended RGBA values of a pixel when drawing in RGB mode,
     the system uses the following functions:

          Rdestination = min (255, ((Rsource * sfactr) + (Rdestination * dfactr)))


          Gdestination = min (255, ((Gsource * sfactr) + (Gdestination * dfactr)))


          Bdestination = min (255, ((Bsource * sfactr) + (Bdestination * dfactr)))


          Adestination = min (255, ((Asource * sfactr) + (Adestination * dfactr)))


     When the blend function is set to (BFONE, BFZERO), the default values,
     the equations reduce to simple replacement:
          Rdestination = Rsource

          Gdestination = Gsource

          Bdestination = Bsource

          Adestination = Asource

     Fill rate may be increased substantially when blending is disabled in
     this manner.

     Polygon antialiasing (see polysm) is sometimes optimized when the
     blendfunction (BFMINS, BFONE) is used.  Source factor BFMINS, which
     should be used only with destination factor BFONE, has the side effect of
     slightly modifying the blending arithmetic:

          Rdestination = min (255, ((Rsource * sfactr) + Rdestination))


          Gdestination = min (255, ((Gsource * sfactr) + Gdestination))


          Bdestination = min (255, ((Bsource * sfactr) + Bdestination))


          Adestination = sfactr + Adestination

     This special blend function accumulates pixel contributions until the
     pixel is fully specified, then allows no further changes.  Destination
     alpha bitplanes, which must be present for this blend function to operate
     correctly, store the accumulated coverage.

     In order to store the smallest or the largest RGBA value among the source
     RGBA and destination RGBA, simply use

          blendf(BFMIN, BFZERO);

     or

          blendf(BFMAX, BFZERO);

     respectively.

     Blending is available with or without z-buffer mode.  When blendfunction
     is set to any value other than (BFONE, BFZERO), logico is forced to
     LOSRC.

SEE ALSO
     cpack, linesm, logico, pntsmo, polysm, blendc

NOTES
     Blending factors BFDA, BFMDA, BFMINS are not supported on machines
     without alpha bitplanes.

     IRIS-4D G, GT, and GTX models, the Personal Iris, Indigo Entry, XS, XS24,
     XZ, Elan and Extreme systems do not support blend factor BFMINS.

     IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
     Entry, Indy, XL, XS, XS24, and Elan systems do not support blend factors
     BFCC, BFMCC, BFCA, BFMCA, BFMIN and BFMAX.

     IRIS-4D B and G models and the Personal Iris do not support this function
     at all.  Use getgde(GDBLEN) to determine whether blending hardware is
     available.

BUGS
     Blending works properly only in RGB mode.  In color map mode, the results
     are unpredictable.

     On IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
     Entry, Indy, XL, XS, XS24, and Elan systems when multiple destination
     buffers are specified (using frontb, backbu, and zdraw ) only a single
     location can be read and used as the destination value on the right side
     of the above equations.  As a result, the destination values on the left
     and the right of the equations may not be taken from the same framebuffer
     locations.  By default, the destination RGBA values are read from the
     front buffer in single buffer mode and from the back buffer in double
     buffer mode.  If the front buffer is not enabled in single buffer mode,
     the RGBA values are taken from the z-buffer.  If the back buffer is not
     enabled in double buffer mode, the RGBA values are taken from the front
     buffer (if possible) or from the z-buffer.

     On some IRIS-4D GT and GTX models, while copying rectangles with blending
     active, readso also specifies the bank from which destination color and
     alpha are read (overriding the blendf setting).

     IRIS-4D VGX models do not clamp color values generated by the special
     blending function BFMINS,BFONE to 255.  Instead, color values are allowed
     to wrap.