perspective(3G)
perspective - defines a perspective projection transformation
As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.
NAME perspective - defines a perspective projection transformation C SPECIFICATION void perspective(fovy, aspect, near, far) Angle fovy; float aspect; Coord near, far; PARAMETERS fovy expects the field-of-view angle in the y direction. The field of view is the range of the area that is being viewed. fovy must be > 2 or an error results. aspect expects the aspect ratio which determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). near expects the distance from the viewer to the closest clipping plane (always positive). far expects the distance from the viewer to the farthest clipping plane (always positive). DESCRIPTION perspective specifies a viewing pyramid into the world coordinate system. In general, the aspect ratio in perspective should match the aspect ratio of the associated viewport. For example, aspect=2.0 means the viewer's angle of view is twice as wide in x as it is in y. If the viewport is twice as wide as it is tall, it displays the image without distortion. When the system is in single matrix mode, perspective loads a matrix onto the transformation stack, replacing the current top matrix. When the system is in viewing, projection, or texture matrix mode, perspective replaces the current Projection matrix and leaves the ModelView matrix stack and the Texture matrix unchanged. SEE ALSO mmode, ortho, viewport, window