glRotate(3G)
glRotated, glRotatef - multiply the current matrix by a rotation matrix
As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.
NAME glRotated, glRotatef - multiply the current matrix by a rotation matrix C SPECIFICATION void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) PARAMETERS angle Specifies the angle of rotation, in degrees. x, y, z Specify the x, y, and z coordinates of a vector, respectively. DESCRIPTION glRotate computes a matrix that performs a counterclockwise rotation of angle degrees about the vector from the origin through the point (x, y, z). The current matrix (see glMatrixMode) is multiplied by this rotation matrix, with the product replacing the current matrix. That is, if M is the current matrix and R is the translation matrix, then M is replaced with M o R. If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system. ERRORS GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_MATRIX_MODE glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO glMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate