glArrayElementEXT(3G)
glArrayElementEXT - specify the array elements used to render a vertex
As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.
NAME glArrayElementEXT - specify the array elements used to render a vertex C SPECIFICATION void glArrayElementEXT( GLint i ) PARAMETERS i Specifies an index in the enabled arrays. DESCRIPTION glArrayElementEXT commands are used within glBegin/glEnd pairs to specify vertex and/or attribute data for point, line and polygon primitives. If GL_VERTEX_ARRAY_EXT is enabled when glArrayElementEXT is called, then a single vertex is drawn, using vertex and attribute data taken from location i of the enabled arrays. If GL_VERTEX_ARRAY_EXT is not enabled then no drawing occurs but the attributes corresponding to the enabled arrays are modified. Use glArrayElementEXT to construct primitives by indexing vertex data, rather than by streaming through arrays of data in first-to-last order. Because each call specifies only a single vertex, it is possible to explicitly specify per-primitive attributes, such as a single normal per individual triangle. NOTES glArrayElementEXT may be included in display lists. If glArrayElementEXT is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client side state, their values affect display lists when the lists are created, not when the lists are executed. Static array data may be read and cached by the implementation at any time. If static array elements are modified and the arrays are not respecified, the results of any subsequent calls to glArrayElementEXT are undefined. glArrayElementEXT executes even if GL_VERTEX_ARRAY_EXT is not enabled. No drawing occurs in this case, but the attributes corresponding to enabled arrays are modified. Although it is not an error to respecify an array between the execution of glBegin and the corresponding execution of glEnd, the result of such respecification is undefined. glArrayElementEXT is part of the EXT_vertex_array extension, not part of the core GL command set. If GL_EXT_vertex_array is included in the string returned by glGetString, when called with argument GL_EXTENSIONS, extension EXT_vertex_array is supported. SEE ALSO glColorPointerEXT, glDrawArraysEXT, glEdgeFlagPointerEXT, glGetPointervEXT, glIndexPointerEXT, glNormalPointerEXT, glTexCoordPointerEXT, glVertexPointerEXT