glArrayElementEXT(3G)

glArrayElementEXT - specify the array elements used to render a vertex

As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.

NAME
     glArrayElementEXT - specify the array elements used to render a vertex


C SPECIFICATION
     void glArrayElementEXT( GLint i )


PARAMETERS
     i  Specifies an index in the enabled arrays.

DESCRIPTION
     glArrayElementEXT commands are used within glBegin/glEnd pairs to specify
     vertex and/or attribute data for point, line and polygon primitives. If
     GL_VERTEX_ARRAY_EXT is enabled when glArrayElementEXT is called, then a
     single vertex is drawn, using vertex and attribute data taken from
     location i of the enabled arrays. If GL_VERTEX_ARRAY_EXT is not enabled
     then no drawing occurs but the attributes corresponding to the enabled
     arrays are modified.

     Use glArrayElementEXT to construct primitives by indexing vertex data,
     rather than by streaming through arrays of data in first-to-last order.
     Because each call specifies only a single vertex, it is possible to
     explicitly specify per-primitive attributes, such as a single normal per
     individual triangle.

NOTES
     glArrayElementEXT may be included in display lists. If glArrayElementEXT
     is entered into a display list, the necessary array data (determined by
     the array pointers and enables) is also entered into the display list.
     Because the array pointers and enables are client side state, their
     values affect display lists when the lists are created, not when the
     lists are executed.

     Static array data may be read and cached by the implementation at any
     time.  If static array elements are modified and the arrays are not
     respecified, the results of any subsequent calls to glArrayElementEXT are
     undefined.

     glArrayElementEXT executes even if GL_VERTEX_ARRAY_EXT is not enabled.
     No drawing occurs in this case, but the attributes corresponding to
     enabled arrays are modified.

     Although it is not an error to respecify an array between the execution
     of glBegin and the corresponding execution of glEnd, the result of such
     respecification is undefined.

     glArrayElementEXT is part of the EXT_vertex_array extension, not part of
     the core GL command set. If GL_EXT_vertex_array is included in the string
     returned by glGetString, when called with argument GL_EXTENSIONS,
     extension EXT_vertex_array is supported.
SEE ALSO
     glColorPointerEXT, glDrawArraysEXT, glEdgeFlagPointerEXT,
     glGetPointervEXT, glIndexPointerEXT, glNormalPointerEXT,
     glTexCoordPointerEXT, glVertexPointerEXT