fgluProject(3G)

fgluProject - map object coordinates to window coordinates

As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.

NAME
     fgluProject - map object coordinates to window coordinates


FORTRAN SPECIFICATION
     INTEGER*4 fgluProject( REAL*4 objX,
                            REAL*4 objY,
                            REAL*4 objZ,
                            CHARACTER*8 model,
                            CHARACTER*8 proj,
                            CHARACTER*8 view,
                            CHARACTER*8 winX,
                            CHARACTER*8 winY,
                            CHARACTER*8 winZ )


PARAMETERS
     objX, objY, objZ
                     Specify the object coordinates.

     model           Specifies the current modelview matrix (as from a
                     glGetDoublev call).

     proj            Specifies the current projection matrix (as from a
                     glGetDoublev call).

     view            Specifies the current viewport (as from a glGetIntegerv
                     call).

     winX, winY, winZ
                     Return the computed window coordinates.

DESCRIPTION
     fgluProject transforms the specified object coordinates into window
     coordinates using model, proj, and view. The result is stored in winX,
     winY, and winZ. A return value of GL_TRUE indicates success, a return
     value of GL_FALSE indicates failure.

     To compute the coordinates, let v=(objX,objY,objZ,1.0) represented as a
     matrix with 4 rows and 1 column.  Then fgluProject computes v' as
     follows:

     v' = P x M x v

     where P is the current projection matrix proj, M is the current modelview
     matrix model (both represented as 4x4 matrices in column-major order) and
     'x' represents matrix multiplication.

     The window coordinates are then computed as follows:

     winX = view(0) + view(2) * (v'(0) + 1) / 2
     winY = view(1) + view(3) * (v'(1) + 1) / 2

     winZ = (v'(2) + 1) / 2


SEE ALSO
     glGet, fgluUnProject