fglTexSubImage2D(3G)

fglTexSubImage2D - specify a two-dimensional texture subimage

As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.

NAME
     fglTexSubImage2D - specify a two-dimensional texture subimage


FORTRAN SPECIFICATION
     SUBROUTINE fglTexSubImage2D( INTEGER*4 target,
                                  INTEGER*4 level,
                                  INTEGER*4 xoffset,
                                  INTEGER*4 yoffset,
                                  INTEGER*4 width,
                                  INTEGER*4 height,
                                  INTEGER*4 format,
                                  INTEGER*4 type,
                                  CHARACTER*8 pixels )


PARAMETERS
     target   Specifies the target texture.  Must be GL_TEXTURE_2D.

     level    Specifies the level-of-detail number.  Level 0 is the base image
              level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture
              array.

     yoffset  Specifies a texel offset in the y direction within the texture
              array.

     width    Specifies the width of the texture subimage.

     height   Specifies the height of the texture subimage.

     format   Specifies the format of the pixel data.  The following symbolic
              values are accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
              GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

     type     Specifies the data type of the pixel data.  The following
              symbolic values are accepted:  GL_UNSIGNED_BYTE, GL_BYTE,
              GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
              and GL_FLOAT.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION
     Texturing maps a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.  To enable and disable two-
     dimensional texturing, call fglEnable and fglDisable with argument
     GL_TEXTURE_2D.

     fglTexSubImage2D redefines a contiguous subregion of an existing two-
     dimensional texture image.  The texels referenced by pixels replace the
     portion of the existing texture array with x indices xoffset and
     xoffset + width - 1, inclusive, and y indices yoffset and
     yoffset + height - 1, inclusive. This region may not include any texels
     outside the range of the texture array as it was originally specified.
     It is not an error to specify a subtexture with zero width or height, but
     such a specification has no effect.

NOTES
     fglTexSubImage2D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     fglPixelStore and fglPixelTransfer modes affect texture images in exactly
     the way they affect fglDrawPixels.


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support color
     matrix transformations on images as they are loaded to or read back from
     texture memory.

     RealityEngine, RealityEngine2, and VTX systems do not support convolving
     images as they are loaded into texture memory.

     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     RealityEngine, RealityEngine2, and VTX systems do not support histogram
     or minmax operations on images as they are being loaded into texture
     memory.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, and on O2
     systems.

     The EXT_packed_pixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.

     On RealityEngine, RealityEngine2, and VTX systems, fglTexSubImage2D and
     fglTexSubImage2DEXT are supported with the following restrictions:

          1.  Performance is significantly better if the texture subimage X
              offset, Y offset, width and height are multiples of 32.

          2.  fglTexSubImage2D and fglTexSubImage2DEXT may be used only with a
              texture that was created using fglTexImage2D with a NULL texture
              image.

          3.  fglTexSubImage2D and fglTexSubImage2DEXT may not be used with a
              mipmap texture.  Only level 0 is supported.

          4.  Only the following texel format and type combinations are
              supported:  GL_LUMINANCE and GL_UNSIGNED_BYTE, GL_LUMINANCE and
              GL_UNSIGNED_SHORT, GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,
              GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT, GL_RGB and
              GL_UNSIGNED_BYTE and GL_RGBA and GL_UNSIGNED_BYTE.  Any other
              combination of format and type will result in a GL_INVALID_ENUM
              error.

          5.  Using fglTexSubImage2D or fglTexSubImage2DEXT in conjunction
              with pixel mapping results in a GL_INVALID_OPERATION error (see
              fglPixelTransfer and fglPixelMap).

          6.  fglTexSubImage2D and fglTexSubImage2DEXT may not be used in
              display lists or when rendering remotely.

          7.  GL_INTERLACE_SGIX is not supported (see fglEnable).

     On High Impact and Maximum Impact systems, if the right side of the image
     to be transferred to texture memory is not the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate a GL_INVALID_VALUE error.


ERRORS
     GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

     GL_INVALID_OPERATION is generated if the texture array has not been
     defined by a previous fglTexImage2D operation.

     GL_INVALID_VALUE is generated if level is less than 0.

     P GL_INVALID_VALUE may be generated if level is greater than log max,
                                                                     2
     where max is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated if xoffset <  -b,
     (xoffset + width) > (w - b), yoffset <  -b, or
     (yoffset + height) > (h - b).  Where w is the GL_TEXTURE_WIDTH, h is the
     GL_TEXTURE_HEIGHT, and b is the border width of the texture image being
     modified.  Note that w and h include twice the border width.

     GL_INVALID_VALUE is generated if width or height is less than 0.

     GL_INVALID_ENUM is generated if format is not an accepted format
     constant.

     GL_INVALID_ENUM is generated if type is not a type constant.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if fglTexSubImage2D is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

ASSOCIATED GETS
     fglGetTexImage
     fglIsEnabled with argument GL_TEXTURE_2D

SEE ALSO
     fglCopyTexImage1D, fglCopyTexImage2D, fglCopyTexSubImage1D,
     fglCopyTexSubImage2D, fglDrawPixels, fglPixelStore, fglPixelTransfer,
     fglTexEnv, fglTexGen, fglTexImage1D, fglTexImage2D, fglTexSubImage1D,
     fglTexParameter