fglTexSubImage1DEXT(3G)
fglTexSubImage1DEXT - specify a one-dimensional texture subimage
As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.
NAME fglTexSubImage1DEXT - specify a one-dimensional texture subimage FORTRAN SPECIFICATION SUBROUTINE fglTexSubImage1DEXT( INTEGER*4 target, INTEGER*4 level, INTEGER*4 xoffset, INTEGER*4 width, INTEGER*4 format, INTEGER*4 type, CHARACTER*8 pixels ) PARAMETERS target Specifies the target texture. Must be GL_TEXTURE_1D. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. width Specifies the width of the texture subimage. format Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. type Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_INT_8_8_8_8_EXT, and GL_UNSIGNED_INT_10_10_10_2_EXT. pixels Specifies a pointer to the image data in memory. DESCRIPTION Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. One-dimensional texturing is enabled and disabled using fglEnable and fglDisable with argument GL_TEXTURE_1D. fglTexSubImage1DEXT redefines a contiguous subregion of an existing one- dimensional texture array. The texels referenced by pixels replace the portion of the existing texture array with x indices xoffset and xoffset+width-1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, but such a specification has no effect. NOTES Texturing has no effect in color index mode. fglPixelStore and fglPixelTransfer modes affect texture images in exactly the way they affect fglDrawPixels. fglTexSubImage1DEXT is part of the EXT_subtexture extension. If type is set to GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_INT_8_8_8_8_EXT, or GL_UNSIGNED_INT_10_10_10_2_EXT and the EXT_packed_pixels extension is not supported then a GL_INVALID_ENUM error is generated. See fglIntro for more information on using extensions. ERRORS GL_INVALID_ENUM is generated when target is not GL_TEXTURE_1D. GL_INVALID_OPERATION is generated when the texture image has not been defined by a previous fglTexImage1D operation. GL_INVALID_VALUE is generated if level is less than zero or greater than log (max), where max is the returned value of GL_MAX_TEXTURE_SIZE. 2 GL_INVALID_VALUE is generated if xoffset<-TEXTURE_BORDER, or if (xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), where TEXTURE_WIDTH is the width of the image being modified and TEXTURE_BORDER is the border width of the image being modified. Note that TEXTURE_WIDTH includes twice the border width. GL_INVALID_ENUM is generated when format is not an accepted format constant. Format constants other than GL_STENCIL_INDEX and GL_DEPTH_COMPONENT are accepted. GL_INVALID_ENUM is generated when type is not a type constant. GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not GL_COLOR_INDEX. GL_INVALID_OPERATION is generated if fglTexSubImage1DEXT is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGetTexImage fglIsEnabled with argument GL_TEXTURE_1D MACHINE DEPENDENCIES On InfiniteReality systems, there is a performance benefit when the width of the image to be transferred to texture memory is a multiple of 8. Texture borders are not supported on InfiniteReality systems. Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS wrap mode. The EXT_packed_pixels extension is not supported on RealityEngine, RealityEngine2, and VTX systems. fglTexSubImage1D and fglTexSubImage1DEXT are not supported on RealityEngine, RealityEngine2, and VTX systems. On High Impact and Maximum Impact systems, if the right side of the image to be transferred to texture memory is not the right side of the texture, then its index must be a multiple of 32, where index = xoffset+width. Otherwise it will generate a GL_INVALID_VALUE error. SEE ALSO fglDrawPixels, fglFog, fglPixelStore, fglPixelTransfer, fglTexEnv, fglTexGen, fglTexImage1D, fglTexParameter.