depthcue(3G)
depthcue - turns depth-cue mode on and off
As shipped in IRIX 6.5.7. Unchanged since IRIX 6.5.
NAME depthcue - turns depth-cue mode on and off C SPECIFICATION void depthcue(mode) Boolean mode; PARAMETERS mode expects either TRUE or FALSE. TRUE turns depthcue mode on. FALSE turns depthcue mode off. DESCRIPTION depthcue turns depth-cue mode on or off. If depth-cue mode is on, all lines, points, characters, and polygons are drawn depth-cued. This means only the z values and the range of color values specified by lshaderange or lRGBrange determine the color of the lines, points, characters, or polygons. The z values, whose range is set by lsetdepth, are mapped linearly into the range of color values. In this mode, lines that vary greatly in z value span the range of colors specified by lshaderange or lRGBrange. In color index mode, the color map entries specified by lshaderange should be loaded with a series of colors that gradually increase or decrease in intensity. SEE ALSO lRGBrange, lsetdepth, lshaderange BUGS On Impact depthcue does not work in Color Index mode. It will always force GOURAUD, shading to be on. On Impact and Infinite Reality depthcue will not work with a singular MPROJECTION matrix.