scale(3G)
scale - scales and mirrors the current matrix
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME scale - scales and mirrors the current matrix C SPECIFICATION void scale(x, y, z) float x, y, z; PARAMETERS x expects the scale factor in the x direction. y expects the scale factor in the y direction. z expects the scale factor in the z direction. DESCRIPTION scale modifies the current matrix, causing it to shrink, expand, or mirror coordinates that it transforms. Values with a magnitude greater than 1 result in expansion; values with a magnitude less than 1 cause shrinkage. Negative values result in mirrored coordinates. The x, y, and z scale factors are used to compute a 4x4 scale matrix, which then premultiplies the current matrix, as specified by mmode. Thus if T is the current matrix, and S is the matrix computed by scale, T is replaced with S*T. The current matrix is the top matrix on the transformation stack if mmode is MSINGLE, the top matrix on the ModelView matrix stack if mmode is MVIEWING, the Projection matrix if mmode is MPROJECTION, or the Texture matrix if mmode is MTEXTURE. All objects drawn after scale is called while mmode is either MSINGLE or MVIEWING are scaled. Use pushmatrix and popmatrix to preserve and restore the unscaled coordinate system. SEE ALSO mmode, popmatrix, pushmatrix, rotate, translate NOTES Matrices that negate coordinates, such as scale (-1.0, 1.0, 1.0), reverse the directional order of a polygon's points and can cause the opposite of what is intended.