mapw(3G)
mapw - maps a point on the screen into a line in 3-D world coordinates
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME mapw - maps a point on the screen into a line in 3-D world coordinates FORTRAN 77 SPECIFICATION subroutine mapw(vobj, sx, sy, wx1, + wy1, wz1, wx2, wy2, wz2) integer*4 vobj, sx, sy real wx1, wy1, wz1, wx2, wy2, wz2 PARAMETERS vobj expects a viewing object containing the transformations that map the current displayed objects to the screen. sx expects the x coordinate of the screen point to be mapped. sy expects the y coordinate of the screen point to be mapped. wx1 returns the x world coordinate of one endpoint of a line. wy1 returns the y world coordinate of one endpoint of a line. wz1 returns the z world coordinate of one endpoint of a line. wx2 returns the x world coordinate of the remaining endpoint of a line. wy2 returns the y world coordinate of the remaining endpoint of a line. wz2 returns the z world coordinate of the remaining endpoint of a line. DESCRIPTION mapw takes a pair of 2-D screen coordinates and maps them into 3-D world coordinates. Since the z coordinate is missing from the screen coordinate system, the point becomes a line in world space. mapw computes the inverse mapping from the viewing object, vobj. A viewing object is a graphical object that contains only routines that affect the model-view matrix, the projection matrix, or the viewport specification. A correct mapping from screen coordinate to world coordinates requires that the viewing object contain the projection and viewing transformations that mapped the displayed object from world to screen coordinates. The system returns a world space line, which is computed from (sx, sy) and vobj, as two points and stores them in the locations addressed by wx1, wy1, wz1 and wx2, wy2, wz2. SEE ALSO mapw2 NOTE This routine is available only in immediate mode.