istexloaded(3G)

istexloaded - returns whether the texture with the passed id is resident in texture memory

As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.

NAME
     istexloaded - returns whether the texture with the passed id is resident
     in texture memory

C SPECIFICATION
     long istexloaded(long target, long id)

PARAMETERS
     target   expects the texture resource to which the texture function
              definition is to be bound.  There is one appropriate resource,
              TX_TEXTURE_0.

     id       expects the id of the texture that is being queried.

FUNCTION RETURN VALUE
     The returned value for this function is either 0 or 1.

     0   indicates that the texture is not resident in texture memory.

     1   indicates that the texture is resident in texture memory.

DESCRIPTION
     istexloaded returns a value that indicates whether a texture is loaded
     into texture memory. If it is not, then the next texbind for that texture
     will require a load which is generally fairly expensive. If it is then
     the texbind will not require a load, and the texbind will be relatively
     inexpensive.

SEE ALSO
     texbind

NOTE
     This routine is available only in immediate mode and only on
     RealityEngine systems running 5.0.1 or later.