glTranslate(3G)
glTranslated, glTranslatef - multiply the current matrix by a translation matrix
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME glTranslated, glTranslatef - multiply the current matrix by a translation matrix C SPECIFICATION void glTranslated( GLdouble x, GLdouble y, GLdouble z ) void glTranslatef( GLfloat x, GLfloat y, GLfloat z ) PARAMETERS x, y, z Specify the x, y, and z coordinates of a translation vector. DESCRIPTION glTranslate moves the coordinate system origin to the point specified by (x,y,z). The translation vector is used to compute a 4x4 translation matrix: | | 1 0 0 x | | | 0 1 0 y | | | 0 0 1 z | | | 0 0 0 1 | The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix. That is, if M is the current matrix and T is the translation matrix, then M is replaced with M o T. If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glTranslate is called are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system. ERRORS GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_MATRIX_MODE glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale