glSamplePatternSGIS(3G)
glSamplePatternSGIS - set pattern for multisampling
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME glSamplePatternSGIS - set pattern for multisampling C SPECIFICATION void glSamplePatternSGIS( GLenum pattern ) PARAMETERS pattern A symbolic constant that indicates the sampling pattern to be used when multisampling is enabled. The allowable values are GL_1PASS_SGIS, GL_2PASS_0_SGIS, GL_2PASS_1_SGIS, GL_4PASS_0_SGIS, GL_4PASS_1_SGIS, GL_4PASS_2_SGIS, and GL_4PASS_3_SGIS. DESCRIPTION glSamplePatternSGIS is part of the SGIS_multisample extension. This extension provides multisampling, a mechanism for antialiasing all GL primitives: points, lines, polygons, bitmaps, and images. Multisample antialiasing is most valuable for rendering polygons, because it requires no sorting for hidden surface elimination, and it correctly handles adjacent polygons, object silhouettes, and even intersecting polygons. If only points or lines are being rendered, the "smooth" antialiasing mechanism provided by the base GL may result in a higher quality image. This extension is designed to allow multisample and smooth antialiasing techniques to be alternated during the rendering of a single scene. The technique is to sample all primitives multiple times at each pixel. The color sample values are resolved to a single, displayable color each time a pixel is updated, so the antialiasing appears to be automatic at the application level. Because each sample includes depth and stencil information, the depth and stencil functions perform equivalently to the single-sample mode. An additional buffer, called the multisample buffer, is required. Pixel sample values, including color, depth, and stencil values, are stored in this buffer. When the frame buffer includes a multisample buffer, it does not also include separate depth or stencil buffers, even if the multisample buffer does not store depth or stencil values. Color buffers (left/right, front/ back, and aux) do coexist with the multisample buffer, however. The locations of the sample points are relatively static. They change only when glSamplePatternSGIS is called, and are a repeatable function of the parameter pattern. The default pattern GL_1PASS_SGIS is designed to produce a well antialiased result in a single rendering pass. Patterns GL_2PASS_0_SGIS and GL_2PASS_1_SGIS together specify twice the number of sample points per pixel. It is intended that a scene be completely rendered using pattern GL_2PASS_0_SGIS, then completely rendered again using GL_2PASS_1_SGIS. When these two images are averaged using the accumulation buffer, the result is as if a single pass had been rendered with a pattern of twice the number of sample points. Patterns GL_4PASS_0_SGIS, GL_4PASS_1_SGIS, GL_4PASS_2_SGIS, and GL_4PASS_3_SGIS together define a pattern of four times the number of sample points. They can be used to accumulate an image after four complete rendering passes. NOTES It is not possible to query the actual sample locations of a pixel. Some sample locations may lie outside the unit square that is considered to bound the pixel. glSamplePatternSGIS is part of the SGIS_multisample extension, not part of the core GL command set. If GL_SGIS_multisample is included in the string returned by glGetString, when called with argument GL_EXTENSIONS, extension SGIS_multisample is supported by the connection. ERRORS GL_INVALID_OPERATION is generated if glSamplePatternSGIS is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_SAMPLE_PATTERN_SGI. MACHINE DEPENDENCIES Multisampling is supported only on RealityEngine, RealityEngine2, and VTX and InfiniteReality systems. Currently it can be used with windows of multisample-capable Visual types, but not with pixmaps. SEE ALSO glSampleMaskSGI, glPushAttrib, glXGetConfig, glXChooseVisual, glEnable with argument GL_MULTISAMPLE_SGIS.