glEvalPoint(3G)
glEvalPoint1, glEvalPoint2 - generate and evaluate a single point in a mesh
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME glEvalPoint1, glEvalPoint2 - generate and evaluate a single point in a mesh C SPECIFICATION void glEvalPoint1( GLint i ) void glEvalPoint2( GLint i, GLint j ) PARAMETERS i Specifies the integer value for grid domain variable i. j Specifies the integer value for grid domain variable j (glEvalPoint2 only). DESCRIPTION glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. glEvalPoint can be used to evaluate a single grid point in the same gridspace that is traversed by glEvalMesh. Calling glEvalPoint1 is equivalent to calling glEvalCoord1(i*du + u ); 1 where du = (u -u )/n 2 1 and n, u , and u are the arguments to the most recent glMapGrid1 1 2 command. The one absolute numeric requirement is that if i = n, then the value computed from i*du + u is exactly u . 1 2 In the two-dimensional case, glEvalPoint2, let du=(u -u )/n 2 1 dv=(v -v )/m 2 1 where n, u , u , m, v , and v are the arguments to the most recent 1 2 1 2 glMapGrid2 command. Then the glEvalPoint2 command is equivalent to calling glEvalCoord2(i*du + u , j*dv + v ); 1 1 The only absolute numeric requirements are that if i = n, then the value computed from i*du + u is exactly u , and if j = m, then the value 1 2 computed from j*dv + v is exactly v . 1 2 ASSOCIATED GETS glGet with argument GL_MAP1_GRID_DOMAIN glGet with argument GL_MAP2_GRID_DOMAIN glGet with argument GL_MAP1_GRID_SEGMENTS glGet with argument GL_MAP2_GRID_SEGMENTS MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for colors correctly. SEE ALSO glEvalCoord, glEvalMesh, glMap1, glMap2, glMapGrid