fglViewport(3G)
fglViewport - set the viewport
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME fglViewport - set the viewport FORTRAN SPECIFICATION SUBROUTINE fglViewport( INTEGER*4 x, INTEGER*4 y, INTEGER*4 width, INTEGER*4 height ) PARAMETERS x, y Specify the lower left corner of the viewport rectangle, in pixels. The default is (0,0). width, height Specify the width and height, respectively, of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. DESCRIPTION fglViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (x , y ) be nd nd normalized device coordinates. Then the window coordinates (x , y ) are w w computed as follows: x = (x +1)*(width / 2) + x w nd y = (y +1)*(height / 2) + y w nd Viewport width and height are silently clamped to a range that depends on the implementation. This range is queried by calling fglGet with argument GL_MAX_VIEWPORT_DIMS. ERRORS GL_INVALID_VALUE is generated if either width or height is negative. GL_INVALID_OPERATION is generated if fglViewport is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_VIEWPORT fglGet with argument GL_MAX_VIEWPORT_DIMS SEE ALSO fglDepthRange