clear(3G)
clear - clears the viewport
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME clear - clears the viewport C SPECIFICATION void clear() PARAMETERS none DESCRIPTION clear sets the bitplane area of the viewport to the current color. Multiple bitplane buffers can be cleared simultaneously using the backbuffer, frontbuffer, and zdraw commands. Current polygon fill pattern and writemask affect the operation of clear. The screen mask, when it is set to a subregion of the viewport, bounds the cleared region. Alpha function, blend function, logical operation, stenciling, texture mapping, and z buffering, however, are ignored by clear. Stencil and z buffer contents are not affected by clear (except in the special case of zdraw). Like other drawing commands, clear operates on the currently active framebuffer, one of normal, popup, overlay, or underlay, based on the current draw mode (see drawmode). After clear executes, the graphics position is undefined. SEE ALSO afunction, backbuffer, blendfunction, czclear, defpattern, drawmode, frontbuffer, logicop, scrmask, setpattern, stencil, texbind, zbuffer, zdraw NOTE On the IRIS-4D B, G, GT, GTX, and VGX models, clear runs faster when the window is completely unobscured. On the Personal Iris, XS, XS24, XZ, Elan and Extreme systems, clear runs faster when the visible window area consists of four or fewer rectangular regions.