RGBwritemask(3G)
RGBwritemask - grants write access to a subset of available bitplanes
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME RGBwritemask - grants write access to a subset of available bitplanes C SPECIFICATION void RGBwritemask(red, green, blue) short red, green, blue; PARAMETERS red expects the mask for the corresponding red bitplanes. green expects the mask for the corresponding green bitplanes. blue expects the mask for the corresponding blue bitplanes. DESCRIPTION RGBwritemask sets the red, green, and blue write mask components of the currently active GL framebuffer, one of normal, popup, overlay, or underlay as specified by drawmode, to the specified values. The alpha mask component is set to enable writing to all alpha bitplanes. The current framebuffer must be in RGB mode for the RGBwritemask command to be applicable. All drawing into the color bitplanes of the current framebuffer is masked by the current write mask. Write mask components are retained in each draw mode, so when a draw mode is re-entered, the red, green, blue, and alpha masks are reset to the last values specified in that draw mode. Each write mask component is an 8-bit mask, which allows changes only to bitplanes corresponding to ones in the mask. For example, RGBwritemask(0xF0,0x00,0x00) allows changes only to the 4 most significant bits of red, and to all the bits of alpha. Bits 8 through 15 of each component specification are ignored, only bits 0 through 7 are significant. It is an error to call RGBwritemask while the current framebuffer is in color map mode. The write mask components of all framebuffers in RGB mode are set to 0xFF when gconfig is called. SEE ALSO drawmode, gRGBmask, RGBmode, wmpack NOTE On Impact and Infinite Reality individual bits within a component cannot be masked.