window(3G)
window - defines a perspective projection transformation
As shipped in IRIX 6.5.30. Unchanged since IRIX 6.5.
NAME window - defines a perspective projection transformation FORTRAN 77 SPECIFICATION subroutine window(left, right, bottom, top, near, far) real left, right, bottom, top, near, far PARAMETERS left expects x coordinate of left side of viewing volume. right expects x coordinate of right side of viewing volume. bottom expects y coordinate of bottom of viewing volume. top expects y coordinate of top of viewing volume. -near expects the z coordinate of the near clipping plane. -far expects the z coordinate of the far clipping plane. DESCRIPTION window specifies the position and size of the rectangular viewing frustum closest to the eye (in the near clipping plane), and the location of the far clipping plane. All objects contained within this volume are projected in perspective onto the screen area that viewpo defines. When the system is in single matrix mode, window loads a matrix onto the transformation stack, replacing the current top matrix. When the system is in viewing, projection, or texture matrix mode, window replaces the current Projection matrix and leaves the ModelView matrix stack and the Texture matrix unchanged. SEE ALSO mmode, ortho, perspe, viewpo