lshaderange(3G)
lshaderange - sets range of color indices used for depth-cueing
As shipped in IRIX 6.5.30. Unchanged since IRIX 6.5.
NAME lshaderange - sets range of color indices used for depth-cueing C SPECIFICATION void lshaderange(lowin, highin, znear, zfar) Colorindex lowin, highin; long znear, zfar; PARAMETERS lowin expects the low-intensity color map index. highin expects the high-intensity color map index. znear expects the nearer screen z, to which highin is mapped. zfar expects the farther screen z, to which lowin is mapped. DESCRIPTION lshaderange sets the range of color indices used for depth-cueing. The screen z range [znear, zfar] is mapped linearly into the color index range [highin, lowin]. Screen z values nearer than znear map to highin; screen z values farther than zfar map to lowin. The valid range for znear and zfar depends on the state of the GLC_ZRANGEMAP compatibility mode (see glcompat). If it is 0, the valid range depends on the graphics hardware. When multisample is enabled, and multisample buffers exist in the current framebuffer configuration in the current drawmode, the minimum is the value returned by getgconfig(GC_MS_ZMIN) and the maximum is the value returned by getgconfig(GC_MS_ZMAX). Otherwise, the minimum is the value returned by getgconfig(GC_ZMIN) and the maximum is the value returned by getgconfig(GC_ZMAX). If the state of the GLC_ZRANGEMAP compatibility mode is 1, the minimum is 0x0 and the maximum is 0x7FFFFF. The default is lshaderange(0, 7, Zmin, Zmax), where Zmin and Zmax are the values such that the full range supported by the graphics hardware is used. Znear and zfar should be chosen to be consistent with the near and far parameters passed to lsetdepth. If near < far, then znear should be less than zfar. If near > far, then znear should be greater than zfar. In either case, the range [near, far] should bound the range [znear, zfar]. SEE ALSO depthcue, getgdesc, glcompat, lsetdepth NOTE When using this routine, you should always explicitly set the GLC_ZRANGEMAP mode of glcompat because its default is different on different models.