glcGetFontMap(3G)
glcGetFontMap - return the string name of a character
As shipped in IRIX 6.5.30. Unchanged since IRIX 6.5.
NAME glcGetFontMap - return the string name of a character C SPECIFICATION const GLCchar* glcGetFontMap( GLint inFont, GLint inCode ) PARAMETERS inFont Specifies the integer ID of the font from which to select the character. inCode Specifies the integer ID of the character in the font map. DESCRIPTION glcGetFontMap returns the string name of the character that the font identified by inFont maps inCode to. Every font has a font map associated with it. The font map is a table of entries that map integer values to the name string that identifies the character. To change the map, that is, associate a different name string with the integer ID of a font, use glcFontMap. Every character code used in GLC is an element of the Universal Multiple-Octet Coded Character Set (UCS) defined by the standards ISO/IEC 10646-1:1993 and Unicode 2.0 (unless otherwise specified). A UCS code is denoted as U+hexcode, where hexcode is a sequence of hexadecimal digits. Each UCS code corresponds to a character that has a unique name string. For example, the code U+41 corresponds to the character LATIN CAPITAL LETTER A. If inCode cannot be mapped in the font, glcGetFontMap returns GLC_NONE. NOTES Changing the map of a font is possible but changing the map for a master is not. ERRORS GLC_STATE_ERROR is generated if the issuing thread has no current GLC context. SEE ALSO glcFontMap