glXBindChannelToWindowSGIX(3G)
glXBindChannelToWindowSGIX - bind or unbind a window and a channel
As shipped in IRIX 6.5.30. Unchanged since IRIX 6.5.
NAME glXBindChannelToWindowSGIX - bind or unbind a window and a channel C SPECIFICATION int glXBindChannelToWindowSGIX( Display *dpy, int screen, int channel, Window window ) PARAMETERS dpy Specifies the connection to the X server. screen Specifies the screen of the X server. channel Specifies the video channel number. window Specifies the window that is to be bound to channel DESCRIPTION If window is not NULL, glXBindChannelToWindowSGIX binds window to channel. Once channel is bound to a window, glXChannelRectSGIX can be called to set the rectangular area of the frame buffer that will be mapped to the resolution of the video when glXSwapBuffers is called for that window. If window is destroyed while bound to channel, then there is an implicit unbind, and any area set by glXChannelRectSGIX is reset to the default area specified by the video combination currently loaded. To unbind a channel and a window, call glXBindChannelToWindowSGIX with window set to NULL. NOTES glXBindChannelToWindowSGIX is part of the SGIX_video_resize extension. MACHINE DEPENDENCIES The SGIX_video_resize extension is supported only on InfiniteReality systems. SEE ALSO glXChannelRectSGIX, glXQueryChannelDeltasSGIX, glXSwapBuffers,