fglVertex(3G)
fglVertex2d, fglVertex2f, fglVertex2i, fglVertex2s, fglVertex3d, fglVertex3f, fglVertex3i, fglVertex3s, fglVertex4d, fglVertex4f, fglVertex4i, fglVertex4s, fglVertex2dv, fglVertex2fv, fglVertex2iv, fglVertex2sv, fglVertex3dv, fglVertex3fv, fglVertex3iv, fglVertex3sv, fglVertex4dv, fglVertex4fv, fglVertex4iv, fglVertex4sv - specify a vertex
As shipped in IRIX 6.5.30. Last changed in IRIX 6.5.15.
NAME fglVertex2d, fglVertex2f, fglVertex2i, fglVertex2s, fglVertex3d, fglVertex3f, fglVertex3i, fglVertex3s, fglVertex4d, fglVertex4f, fglVertex4i, fglVertex4s, fglVertex2dv, fglVertex2fv, fglVertex2iv, fglVertex2sv, fglVertex3dv, fglVertex3fv, fglVertex3iv, fglVertex3sv, fglVertex4dv, fglVertex4fv, fglVertex4iv, fglVertex4sv - specify a vertex FORTRAN SPECIFICATION SUBROUTINE fglVertex2d( REAL*4 x, REAL*4 y ) SUBROUTINE fglVertex2f( REAL*4 x, REAL*4 y ) SUBROUTINE fglVertex2i( INTEGER*4 x, INTEGER*4 y ) SUBROUTINE fglVertex2s( INTEGER*2 x, INTEGER*2 y ) SUBROUTINE fglVertex3d( REAL*4 x, REAL*4 y, REAL*4 z ) SUBROUTINE fglVertex3f( REAL*4 x, REAL*4 y, REAL*4 z ) SUBROUTINE fglVertex3i( INTEGER*4 x, INTEGER*4 y, INTEGER*4 z ) SUBROUTINE fglVertex3s( INTEGER*2 x, INTEGER*2 y, INTEGER*2 z ) SUBROUTINE fglVertex4d( REAL*4 x, REAL*4 y, REAL*4 z, REAL*4 w ) SUBROUTINE fglVertex4f( REAL*4 x, REAL*4 y, REAL*4 z, REAL*4 w ) SUBROUTINE fglVertex4i( INTEGER*4 x, INTEGER*4 y, INTEGER*4 z, INTEGER*4 w ) SUBROUTINE fglVertex4s( INTEGER*2 x, INTEGER*2 y, INTEGER*2 z, INTEGER*2 w ) PARAMETERS x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. FORTRAN SPECIFICATION SUBROUTINE fglVertex2dv( CHARACTER*8 v ) SUBROUTINE fglVertex2fv( CHARACTER*8 v ) SUBROUTINE fglVertex2iv( CHARACTER*8 v ) SUBROUTINE fglVertex2sv( CHARACTER*8 v ) SUBROUTINE fglVertex3dv( CHARACTER*8 v ) SUBROUTINE fglVertex3fv( CHARACTER*8 v ) SUBROUTINE fglVertex3iv( CHARACTER*8 v ) SUBROUTINE fglVertex3sv( CHARACTER*8 v ) SUBROUTINE fglVertex4dv( CHARACTER*8 v ) SUBROUTINE fglVertex4fv( CHARACTER*8 v ) SUBROUTINE fglVertex4iv( CHARACTER*8 v ) SUBROUTINE fglVertex4sv( CHARACTER*8 v ) PARAMETERS v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w. DESCRIPTION fglVertex commands are used within fglBegin/fglEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when fglVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1. NOTES Invoking fglVertex outside of a fglBegin/fglEnd pair results in undefined behavior. SEE ALSO fglBegin, fglCallList, fglColor, fglEdgeFlag, fglEvalCoord, fglIndex, fglMaterial, fglNormal, fglRect, fglTexCoord, fglVertexPointer