fglTranslate(3G)

fglTranslated, fglTranslatef - multiply the current matrix by a translation matrix

As shipped in IRIX 6.5.30. Last changed in IRIX 6.5.15.

NAME
     fglTranslated, fglTranslatef - multiply the current matrix by a
     translation matrix


FORTRAN SPECIFICATION
     SUBROUTINE fglTranslated( REAL*4 x,
                               REAL*4 y,
                               REAL*4 z )
     SUBROUTINE fglTranslatef( REAL*4 x,
                               REAL*4 y,
                               REAL*4 z )


PARAMETERS
     x, y, z
            Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
     fglTranslate produces a translation by (x,y,z).  The current matrix (see
     fglMatrixMode) is multiplied by this translation matrix, with the product
     replacing the current matrix, as if fglMultMatrix were called with the
     following matrix for its argument:



                              (                    )
                                1    0    0    x
                              |                    |

                              | 0    1    0    y   |

                              |                    |
                                0    0    1    z
                              |                    |

                              ( 0    0    0    1   )

     If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
     drawn after a call to fglTranslate are translated.

     Use fglPushMatrix and fglPopMatrix to save and restore the untranslated
     coordinate system.

ERRORS
     GL_INVALID_OPERATION is generated if fglTranslate is executed between the
     execution of fglBegin and the corresponding execution of fglEnd.
ASSOCIATED GETS
     fglGet with argument GL_MATRIX_MODE
     fglGet with argument GL_COLOR_MATRIX
     fglGet with argument GL_MODELVIEW_MATRIX
     fglGet with argument GL_PROJECTION_MATRIX
     fglGet with argument GL_TEXTURE_MATRIX


SEE ALSO
     fglMatrixMode, fglMultMatrix, fglPushMatrix, fglRotate, fglScale