fglEvalPoint(3G)
fglEvalPoint1, fglEvalPoint2 - generate and evaluate a single point in a mesh
As shipped in IRIX 6.5.30. Last changed in IRIX 6.5.15.
NAME fglEvalPoint1, fglEvalPoint2 - generate and evaluate a single point in a mesh FORTRAN SPECIFICATION SUBROUTINE fglEvalPoint1( INTEGER*4 i ) SUBROUTINE fglEvalPoint2( INTEGER*4 i, INTEGER*4 j ) PARAMETERS i Specifies the integer value for grid domain variable i. j Specifies the integer value for grid domain variable j (fglEvalPoint2 only). DESCRIPTION fglMapGrid and fglEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. fglEvalPoint can be used to evaluate a single grid point in the same gridspace that is traversed by fglEvalMesh. Calling fglEvalPoint1 is equivalent to calling . glEvalCoord1( i Wu + u ); 1 where Wu = (u -u )/n 2 1 and n, u , and u are the arguments to the most recent fglMapGrid1 1 2 command. The one absolute numeric requirement is that if i = n, then the . value computed from i Wu + u is exactly u . 1 2 In the two-dimensional case, fglEvalPoint2, let Wu = (u -u )/n 2 1 Wv = (v -v )/m, 2 1 where n, u , u , m, v , and v are the arguments to the most recent 1 2 1 2 fglMapGrid2 command. Then the fglEvalPoint2 command is equivalent to calling . . glEvalCoord2( i Wu + u , j Wv + v ); 1 1 The only absolute numeric requirements are that if i = n, then the value . computed from i Wu + u is exactly u , and if j = m, then the value 1 2 . computed from i Wv + v is exactly v . 1 2 ASSOCIATED GETS fglGet with argument GL_MAP1_GRID_DOMAIN fglGet with argument GL_MAP2_GRID_DOMAIN fglGet with argument GL_MAP1_GRID_SEGMENTS fglGet with argument GL_MAP2_GRID_SEGMENTS MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for colors correctly. SEE ALSO fglEvalCoord, fglEvalMesh, fglMap1, fglMap2, fglMapGrid