fglColorTableParameter(3G)
fglColorTableParameterfv, fglColorTableParameteriv - set color lookup table parameters
As shipped in IRIX 6.5.30. Added in IRIX 6.5.15.
NAME fglColorTableParameterfv, fglColorTableParameteriv - set color lookup table parameters FORTRAN SPECIFICATION SUBROUTINE fglColorTableParameterfv( INTEGER*4 target, INTEGER*4 pname, CHARACTER*8 params ) SUBROUTINE fglColorTableParameteriv( INTEGER*4 target, INTEGER*4 pname, CHARACTER*8 params ) PARAMETERS target The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. pname The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. params A pointer to an array where the values of the parameters are stored. DESCRIPTION fglColorTableParameter is used to specify the scale factors and bias terms applied to color components when they are loaded into a color table. target indicates which color table the scale and bias terms apply to; it must be set to GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. pname must be GL_COLOR_TABLE_SCALE to set the scale factors. In this case, params points to an array of four values, which are the scale factors for red, green, blue, and alpha, in that order. pname must be GL_COLOR_TABLE_BIAS to set the bias terms. In this case, params points to an array of four values, which are the bias terms for red, green, blue, and alpha, in that order. The color tables themselves are specified by calling fglColorTable. NOTES fglColorTableParameter is available only if GL_ARB_imaging is returned from calling fglGetString with an argument of GL_EXTENSIONS. ERRORS GL_INVALID_ENUM is generated if target or pname is not an acceptable value. GL_INVALID_OPERATION is generated if fglColorTableParameter is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGetColorTableParameter MACHINE DEPENDENCIES The SGI_color_table extension is not supported on RealityEngine, RealityEngine2, and VTX systems. SEE ALSO fglColorTable, fglPixelTransfer