bgnpoint(3G)
bgnpoint, endpoint - delimit the interpretation of vertex routines as points
As shipped in IRIX 6.5.30. Unchanged since IRIX 6.5.
NAME bgnpoint, endpoint - delimit the interpretation of vertex routines as points C SPECIFICATION void bgnpoint() void endpoint() PARAMETERS none DESCRIPTION bgnpoint marks the beginning of a list of vertex routines that you want interpreted as points. Use the endpoint routine to mark the end of the list. For each vertex, the system draws a one-pixel point into the frame buffer. Use the v routine to specify a vertex. Between bgnpoint and endpoint, you can issue only the following Graphics Library routines: c, color, cpack, lmbind, lmcolor, lmdef, n, RGBcolor, t, and v. Use lmdef and lmbind to respecify only materials and their properties. There is no limit to the number of vertices that can be specified between bgnpoint and endpoint. By default points are forced to the nearest pixel center prior to scan conversion. This coercion is defeated with the subpixel command. Subpixel point positioning is important only when points are scan converted with antialiasing enabled (see pntsmooth). After endpoint, the current graphics position is the most recent vertex. NOTE On Impact and Infinite Reality lmcolor cannot be called between bgnpoint and endpoint SEE ALSO c, pntsmooth, subpixel, v