transl(3G)
transl - translates the current matrix
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME transl - translates the current matrix FORTRAN 77 SPECIFICATION subroutine transl(x, y, z) real x, y, z PARAMETERS x expects the x coordinate of a point. y expects the y coordinate of a point. z expects the z coordinate of a point. DESCRIPTION transl moves the coordinate system origin to a point specified in the current coordinate system. The x, y, and z coordinates are used to compute a 4x4 translation matrix, which then premultiplies the current matrix, as specified by mmode. Thus if T is the current matrix, and X is the translation matrix computed by transl, T is replaced with X*T. The current matrix is the top matrix on the transformation stack if mmode is MSINGL, the top matrix on the ModelView matrix stack if mmode is MVIEWI, the Projection matrix if mmode is MPROJE, or the Texture matrix if mmode is MTEXTU. All objects drawn after transl is called while mmode is either MSINGL or MVIEWI are translated. Use pushma and popmat to preserve and restore the untranslated coordinate system. SEE ALSO mmode, popmat, pushma, rotate, scale