t(3G)
t2d, t2f, t2i, t2s, t3d, t3f, t3i, t3s, t4d, t4f, t4i, t4s - specifies a texture coordinate tuple
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME t2d, t2f, t2i, t2s, t3d, t3f, t3i, t3s, t4d, t4f, t4i, t4s - specifies a texture coordinate tuple FORTRAN SPECIFICATION subroutine t2s(vector) integer*2 vector(2) subroutine t2i(vector) integer*4 vector(2) subroutine t2f(vector) real vector(2) subroutine t2d(vector) double vector(2) subroutine t3s(vector) integer*2 vector(3) subroutine t3i(vector) integer*4 vector(3) subroutine t3f(vector) real vector(3) subroutine t3d(vector) double vector(3) subroutine t4s(vector) integer*2 vector(4) subroutine t4i(vector) integer*4 vector(4) subroutine t4f(vector) real vector(4) subroutine t2d(vector) double vector(4) PARAMETERS vector is a 2, 3, or 4 element array depending on whether you call the t2, t3, or t4 version of the routine. The elements of the array are the s, t, r and q texture coordinates in this order. The default for r is 0. The default for q is 1. DESCRIPTION t sets the current texture coordinates, s, t, r, and q. The specified texture coordinates remain valid until they are replaced. All draw modes share the same texture coordinates. Using texgen it is possible for one or both of the texture coordinates to be replaced by a graphics system generated value. The coordinate or coordinates that are not being replaced continue to be specified by t. s, t, r, and q are transformed, prior to use, by the Texture matrix, which is modified while mmode is MTEXTU. Texture coordinates are ignored while texture mapping is not enabled. SEE ALSO mmode, texgen, texdef, texbin, tevdef, tevbin NOTES IRIS-4D G, GT, and GTX models, and the Personal Iris, do not support texture mapping. t is ignored by these machines. Iris Indigo supports texture mapping except for lines and points. Use getgde to determine whether texture mapping is supported. t cannot be used while mmode is MSINGL.