polf(3G)
polf, polfi, polfs, polf2, polf2i, polf2s - draws a filled polygon
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME polf, polfi, polfs, polf2, polf2i, polf2s - draws a filled polygon C SPECIFICATION void polf(long n, const Coord parray[][3]) void polfi(long n, const Icoord parray[][3]) void polfs(long n, const Scoord parray[][3]) void polf2(long n, const Coord parray[][2]) void polf2i(long n, const Icoord parray[][2]) void polf2s(long n, const Scoord parray[][2]) All of the above routines are functionally the same. They differ only in the declared type of their parameters and whether or not they assume a two-dimensional or three-dimensional world. PARAMETERS n expects the number of vertices in the polygon. parray expects the array containing the vertices of the polygon. DESCRIPTION polf fills the polygonal area bounded by the vertices specified in parray. The first and last vertices connect automatically to close a polygon. The vertices can be expressed as integers, shorts, or real numbers, in 2-D or 3-D space. 2-D polygons are drawn with z=0. After the polygon is filled, the current graphics position is set to the first vertex in the array. Properties that affect the drawing of polygons include the current color, writemask, fill pattern, shade model, polygon antialiasing mode, polygon scan conversion mode, and subpixel mode. Some polygon modes are applicable only if old-style scan conversion is defeated. (See note below.) There can be no more than 256 vertices in a polygon. In addition, polf cannot correctly draw polygons that intersect themselves. SEE ALSO backface, bgnpolygon, concave, frontface, glcompat, poly, polymode, polysmooth, scrsubdivide, setpattern, shademodel, subpixel NOTE By default polf draws a polygon using the old-style scan conversion algorithm, rather than the point sampling algorithm used by bgnpolygon and endpolygon. Point sampling is prefered over old-style scan conversion because it has higher performance, it results in higher- quality images when blending, logical operations, or stenciling are used, and it supports new rendering features such as texture mapping, fog, and antialiasing. Call glcompat(GLC_OLDPOLYGON,0) to enable point sampling of polygons generated by polf.