glTranslate(3G)

glTranslated, glTranslatef - multiply the current matrix by a translation matrix

As shipped in IRIX 6.5.22. Last changed in IRIX 6.5.15.

NAME
     glTranslated, glTranslatef - multiply the current matrix by a translation
     matrix


C SPECIFICATION
     void glTranslated( GLdouble x,
                        GLdouble y,
                        GLdouble z )
     void glTranslatef( GLfloat x,
                        GLfloat y,
                        GLfloat z )


PARAMETERS
     x, y, z
            Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
     glTranslate produces a translation by (x,y,z).  The current matrix (see
     glMatrixMode) is multiplied by this translation matrix, with the product
     replacing the current matrix, as if glMultMatrix were called with the
     following matrix for its argument:



                              (                    )
                                1    0    0    x
                              |                    |

                              | 0    1    0    y   |

                              |                    |
                                0    0    1    z
                              |                    |

                              ( 0    0    0    1   )

     If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
     drawn after a call to glTranslate are translated.

     Use glPushMatrix and glPopMatrix to save and restore the untranslated
     coordinate system.

ERRORS
     GL_INVALID_OPERATION is generated if glTranslate is executed between the
     execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
     glGet with argument GL_MATRIX_MODE
     glGet with argument GL_COLOR_MATRIX
     glGet with argument GL_MODELVIEW_MATRIX
     glGet with argument GL_PROJECTION_MATRIX
     glGet with argument GL_TEXTURE_MATRIX


SEE ALSO
     glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale