glInitNames(3G)

glInitNames - initialize the name stack

As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.

NAME
     glInitNames - initialize the name stack


C SPECIFICATION
     void glInitNames( void )


DESCRIPTION
     The name stack is used during selection mode to allow sets of rendering
     commands to be uniquely identified.  It consists of an ordered set of
     unsigned integers.  glInitNames causes the name stack to be initialized
     to its default empty state.

     The name stack is always empty while the render mode is not GL_SELECT.
     Calls to glInitNames while the render mode is not GL_SELECT are ignored.

ERRORS
     GL_INVALID_OPERATION is generated if glInitNames is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_NAME_STACK_DEPTH
     glGet with argument GL_MAX_NAME_STACK_DEPTH


SEE ALSO
     glLoadName, glPushName, glRenderMode, glSelectBuffer