fglGenTexturesEXT(3G)
fglGenTexturesEXT - generate texture names
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME fglGenTexturesEXT - generate texture names FORTRAN SPECIFICATION SUBROUTINE fglGenTexturesEXT( INTEGER*4 n, CHARACTER*8 textures ) PARAMETERS n The number of texture names to be generated. textures An array in which the generated texture names are stored. DESCRIPTION fglGenTexturesEXT returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to fglGenTexturesEXT. The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see fglBindTextureEXT). Texture names returned by a call to fglGenTexturesEXT will not be returned by subsequent calls, unless they are first deleted with fglDeleteTexturesEXT. fglGenTexturesEXT is not included in display lists. NOTES fglGenTexturesEXT is part of the EXT_texture_object extension. See fglIntro for more information about using extensions. ERRORS GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if fglGenTexturesEXT is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglIsTextureEXT MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not support texture name sharing. Texture names are always local to the rendering context which was active at the time the names were created. The implementation on O2 systems uses a minimum of 64K bytes for every texture object defined. SEE ALSO fglBindTextureEXT, fglDeleteTexturesEXT, fglGet, fglGetTexParameter, fglTexImage1D, fglTexImage2D, fglTexImage3DEXT, fglTexParameter.