concave(3G)
concave - allows the system to draw concave polygons
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME concave - allows the system to draw concave polygons C SPECIFICATION void concave(b) Boolean b; PARAMETERS b expects either TRUE or FALSE. TRUE tells the system to expect concave polygons. FALSE tells the system to expect no concave polygons. This is the default. DESCRIPTION concave tells the system whether or not to expect concave polygons. If you try to draw a concave polygon while the system does not expect it, the results are unpredictable. Although calling concave(TRUE) guarantees that all non-selfintersecting polygons will be drawn correctly, the performance of non-concave polygons is reduced on some machines. Polygons whose edges intersect each other are never guaranteed to be drawn correctly. In all cases, performance is optimized when concave polygons are decomposed into convex pieces before being passed to a GL drawing routine. SEE ALSO bgnpolygon BUG IRIS-4D GT and GTX models always expect concave polygons, regardless of the value of the concave flag. On Impact and Infinite Reality concave(TRUE) severely hurts performance, and self-intersecting four sided polygons may not render correctly.