bgnline(3G)
bgnline, endline - delimit the vertices of a line
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME bgnline, endline - delimit the vertices of a line C SPECIFICATION void bgnline() void endline() PARAMETERS none DESCRIPTION Vertices specified after bgnline and before endline are interpreted as endpoints of a series of line segments. Use the v routine to specify a vertex. The first vertex connects to the second; the second connects to the third; and so on until the next-to-last vertex connects to the last one. The last vertex does not connect to the first vertex. Use bgnclosedline to connect the first and last points. All segments use the current linestyle, which is reset prior to the first segment and continues through subsequent segments. Between bgnline and endline, you can issue only the following Graphics Library routines: c, color, cpack, lmbind, lmcolor, lmdef, n, RGBcolor, t, and v. lmdef and lmbind can be used to respecify only materials and their properties. If the color changes between a pair of vertices, the color of the line segment will be constant if the current shading model is FLAT and interpolated if the current shading model is GOURAUD. In color map mode, the colors vary through the color map; to get reasonable results, the color map should contain a ramp. There is no limit to the number of vertices that can be specified between bgnline and endline. After endline, the current graphics position is undefined. By default, line vertices are forced to the nearest pixel center prior to scan conversion. Line accuracy is improved when this coercion is defeated with the subpixel command. Subpixel vertex positioning is especially important when lines are scan-converted with antialiasing enabled (see linesmooth). SEE ALSO bgnclosedline, c, linesmooth, linewidth, lsrepeat, scrsubdivide, setlinestyle, shademodel, subpixel, v BUGS On the IRIS-4D B and G models, and on the Personal Iris without Turbo Graphics, if the color changes between a pair of vertices, the color of the line segment will be constant regardless of the current shading model. On the IRIS-4D GT and GTX models, if the color changes between a pair of vertices, the color of the line segment will be interpolated regardless of the current shading model. On the IRIS-4D B and G models, the linestyle is reset at the start of each segment, rather than only at the start of the first segment.