backface(3G)
backface - turns backfacing polygon removal on and off
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME backface - turns backfacing polygon removal on and off C SPECIFICATION void backface(b) Boolean b; PARAMETERS b expects either TRUE or FALSE. TRUE suppresses the display of backfacing filled polygons. FALSE allows the display of backfacing filled polygons. DESCRIPTION backface allows or suppresses the display of backfacing filled polygons. If your programs represent solid objects as collections of polygons, you can use this routine to remove hidden surfaces. This routine works best for simple convex objects that do not obscure other objects. A backfacing polygon is defined as a polygon whose vertices are in clockwise order in screen coordinates. When backfacing polygon removal is on, the system displays only polygons whose vertices are in counter- clockwise order. For complicated objects, this routine alone may not remove all hidden surfaces. To remove hidden surfaces for more complicated objects or groups of objects, your routine needs to check the relative distances of the object from the viewer (z values). (See ``Hidden Surface Removal'' in the Graphics Library Programming Guide.) SEE ALSO zbuffer NOTES Matrices that negate coordinates, such as scale(-1.0, 1.0, 1.0), reverse the directional order of a polygon's points and can cause backface to do the opposite of what is intended. On IRIS-4D B and G models backface does not work well when a polygon shrinks to the point where its vertices are coincident. Under these conditions, the routine cannot determine the orientation of the polygon and so displays the polygon by default.