acsize(3G)
acsize - specify the number of bitplanes per color component in the accumulation buffer
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME acsize - specify the number of bitplanes per color component in the accumulation buffer C SPECIFICATION void acsize(planes) long planes; PARAMETERS planes specifies the number of bitplanes to be reserved for each color component in the accumulation buffer. Accepted values are 0 (default) and 16. DESCRIPTION Rendered images are accumulated (see acbuf) into a framebuffer with more than 8 bits per color component. acsize specifies the size of the accumulation buffer. You must call gconfig after acsize to activate the new size specification. By default the accumulation buffer size is zero, meaning that images cannot be accumulated. SEE ALSO acbuf, drawmode, gconfig NOTES This routine is available only in immediate mode. The accumulation buffer is available only in the normal framebuffer. acsize should be called only while draw mode is NORMALDRAW. IRIS-4D G, GT, and GTX models, the Personal Iris, and Iris Elan do not support the accumulation buffer. Use getgdesc to determine what support is available for accumulation buffering. On IRIS-4D VGX models, the 16 bits per color component accumulation buffer is signed; it therefore supports accumulated values in the range -32768 through 32767. IRIS-4D RealityEngine models also support values of 12 and 24 planes (signed).