rmv(3G)
rmv, rmvi, rmvs, rmv2, rmv2i, rmv2s - relative move
As shipped in IRIX 6.5.19. Unchanged since IRIX 6.5.
NAME rmv, rmvi, rmvs, rmv2, rmv2i, rmv2s - relative move C SPECIFICATION void rmv(dx, dy, dz) Coord dx, dy, dz; void rmvi(dx, dy, dz) Icoord dx, dy, dz; void rmvs(dx, dy, dz) Scoord dx, dy, dz; void rmv2(dx, dy) Coord dx, dy; void rmv2i(dx, dy) Icoord dx, dy; void rmv2s(dx, dy) Scoord dx, dy; All of the above routines are functionally the same. They differ only in the type declarations of their parameters and in whether or not they assume a two- or three-dimensional space. PARAMETERS dx expects the distance from the x coordinate of the current graphics position to the x coordinate of the new graphics position. dy expects the distance from the y coordinate of the current graphics position to the y coordinate of the new graphics position. dz expects the distance from the z coordinate of the current graphics position to the z coordinate of the new graphics position. DESCRIPTION rmv is the relative version of move. It moves (without drawing) the graphics position the specified amount relative to its current value. rmv2(x, y) is equivalent to rmv(x, y, 0.0). SEE ALSO bgnline, endline, popmatrix, pushmatrix, rdr, translate, v NOTE rmv should not be used in new development. Rather, lines should be drawn using the high-performance v commands, surrounded by calls to bgnline and endline. Matrix commands pushmatrix, translate, and popmatrix should be used to accomplish relative positioning.