rightbuffer(3G)
leftbuffer, rightbuffer - enables and disables drawing to the left/right buffer
As shipped in IRIX 6.5.19. Unchanged since IRIX 6.5.
NAME leftbuffer, rightbuffer - enables and disables drawing to the left/right buffer C SPECIFICATION void leftbuffer(Boolean bool) void rightbuffer(Boolean bool) PARAMETERS bool is either TRUE or FALSE. TRUE enables updating the left/right buffer. FALSE disables updating the left/right buffer. By default, leftbuffer is TRUE and rightbuffer is FALSE. DESCRIPTION The normal framebuffer can be configured for stereo buffering (see stereobuffer). When this is done in single buffer mode, two color buffers are created, one for the left-eye view and one for the right-eye view. When this is done in double buffer mode, four color buffers are created: front-left, front-right, back-left, and back-right. In single buffer mode leftbuffer controls whether drawing is enabled in the left buffer, and rightbuffer controls whether drawing is enabled in the right buffer. In double buffer mode, the front-left buffer is enabled for drawing if both frontbuffer and leftbuffer are true, and the back-left buffer is enabled for drawing if backbuffer and leftbuffer are true. Likewise, the front-right buffer is enabled for drawing if both frontbuffer and rightbuffer are true, and the back-right buffer is enabled if both backbuffer and rightbuffer are true. leftbuffer and rightbuffer are ignored when the normal buffer is not configured for stereo buffering. leftbuffer and rightbuffer should be called only while the draw mode is NORMALDRAW. After each call to gconfig, leftbuffer is enabled and rightbuffer is disabled. SEE ALSO backbuffer, frontbuffer, monobuffer, stereobuffer NOTES IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo Entry, Indy, XL, XS, XS24, XZ, Elan and Extreme systems do not support leftbuffer or rightbuffer. At most four color buffers, such as front-left, front-right, back-left, back-right, and zdraw, can be rendered into simultaneously on the IRIS-4D RealityEngine model.